Reality, replayed.
VoxaVerse turns real moments into living volumetric scenes you can walk around — captured on devices you already own, reconstructed by our own engine, streamed to any browser or headset. No app. No download.
Hero scene: ViVo “athlete” (Azzarelli et al., 2025, University of Bristol), CC BY 4.0 — reconstructed as 4D Gaussians by VoxaVerse. See the benchmarks page for measured render times and delivery sizes.
Every camera at once. Then any camera you want.
A ring of time-synchronized phones films the same seconds from every side. The engine fuses those views into millions of moving 4D Gaussians — a scene where the viewpoint is no longer baked in, and the camera becomes a decision you make on playback.
Capture. Create. View.
One continuous pipeline — capture on iPhone, direct from iPad, Solve on Mac, then step inside on the web or in Apple Vision Pro. The viewer is live today; the rest ship next.
Beacon
iPhone · with Relay for iPad
Several iPhones recording the same seconds against one shared rig clock — colour and LiDAR depth, everything on the phones. Its iPad companion, Relay, gives the director live framing, monitoring and take control on set.
Preview capture →Prism
macOS studio
Import a rig session or a photo set, Solve it on your own Mac while you orbit the scene resolving, then export to every open splat format. No cloud queue, no account — and Nexus picks the result up on a timeline.
Preview Prism →Vortex
Web today · Vision Pro next
Stream full 4D scenes to any browser tab or headset — and open your own exported scene straight off your disk, with no upload. It’s what’s rendering above. Native Apple Vision Pro viewing lands next.
Open the viewer →Solving is something you watch.
Prism is the studio in the middle of that pipeline, and it doesn't hide the work behind a progress bar. The scene resolves in the viewport while you orbit it, and the run reports on itself the whole way — loss, evaluation score, splat count, iteration rate, memory. Below is a real run, part-way through, on a laptop.

Real numbers. Dated, sourced, re-runnable.
Every figure below was measured on our own engine and hardware, carries a capture date, and anything not yet independently reproduced is flagged — never buried.
XR-first, standards-native, honest by default.
What the VoxaVerse pipeline does — stated as its own capabilities, not as a scoreboard against anyone else.
Real temporal Gaussian scenes stream to any browser — live on this site right now, no app, no player download.
VR and AR are offered only when the device actually reports support — never faked, never a dead button.
Every scene exports to open formats: PLY, SPZ, SOG, glTF and OpenUSD — your splats outlive any single tool, including ours.
Capture stays on the phones, Solving stays on your Mac, and the viewer opens your own scene files without sending them anywhere.
A per-device support matrix and graceful degradation — a weak GPU gets a slower scene, not a black screen.
Render times and delivery sizes are our own instrumentation, dated and re-runnable — no quality-score marketing.
Standards-native. Never locked in.
glTF's Gaussian-splatting extension reached Release Candidate in February 2026, and OpenUSD shipped a first-class splat schema in March. VoxaVerse exports to open formats from day one — your captures outlive any single vendor, including us.