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Reality, replayed.

VoxaVerse turns real moments into living volumetric scenes you can walk around — captured on devices you already own, reconstructed by our own engine, streamed to any browser or headset. No app. No download.

Live — a real 14-camera volumetric capture rendering in your browser. Drag to orbit, flick to spin, pinch to zoom.

Hero scene: ViVo “athlete” (Azzarelli et al., 2025, University of Bristol), CC BY 4.0 — reconstructed as 4D Gaussians by VoxaVerse. See the benchmarks page for measured render times and delivery sizes.

How a moment becomes walkable

Every camera at once. Then any camera you want.

A ring of time-synchronized phones films the same seconds from every side. The engine fuses those views into millions of moving 4D Gaussians — a scene where the viewpoint is no longer baked in, and the camera becomes a decision you make on playback.

Nine synchronized cameras ringing a subject, fused into one 4D Gaussian streamA ring of nine cameras on stands faces inward around a subject, each on one shared clock. Their sight lines converge on a point-cloud figure at the center. A single vector leaves the rig on the right, labelled .nx4d — the one continuous scene the nine views become..nx4dstream9× SYNCHRONIZED CAMERAS · ONE SHARED CLOCKEVERY VIEWPOINT AT ONCE — THE CAMERABECOMES A DECISION YOU MAKE LATER
One pipeline

Capture. Create. View.

One continuous pipeline — capture on iPhone, direct from iPad, Solve on Mac, then step inside on the web or in Apple Vision Pro. The viewer is live today; the rest ship next.

The VoxaVerse pipeline: Beacon on iPhone captures, Relay on iPad directs, Prism on macOS Solves the scene, and it plays in Vortex on the web and natively on Apple Vision Pro — each app also works standaloneBEACONiPhone captureRELAYiPad directionPRISMmacOS studioVORTEXany browserVISION PROvisionOS● EACH INSTRUMENT ALSO WORKS ALONE — BRING YOUR OWN DATA AT ANY STAGE
01 · CaptureComing soon

Beacon

iPhone · with Relay for iPad

Several iPhones recording the same seconds against one shared rig clock — colour and LiDAR depth, everything on the phones. Its iPad companion, Relay, gives the director live framing, monitoring and take control on set.

Preview capture →
02 · CreateComing soon

Prism

macOS studio

Import a rig session or a photo set, Solve it on your own Mac while you orbit the scene resolving, then export to every open splat format. No cloud queue, no account — and Nexus picks the result up on a timeline.

Preview Prism →
03 · ViewLive now

Vortex

Web today · Vision Pro next

Stream full 4D scenes to any browser tab or headset — and open your own exported scene straight off your disk, with no upload. It’s what’s rendering above. Native Apple Vision Pro viewing lands next.

Open the viewer →
Act two, on your own Mac

Solving is something you watch.

Prism is the studio in the middle of that pipeline, and it doesn't hide the work behind a progress bar. The scene resolves in the viewport while you orbit it, and the run reports on itself the whole way — loss, evaluation score, splat count, iteration rate, memory. Below is a real run, part-way through, on a laptop.

The Prism studio part-way through a Solve: an athlete lifting dumbbells is resolving in the viewport, with the Solve panel naming the quality tier and camera count, and a telemetry rail plotting the loss and evaluation curves beside the splat count, iteration rate and memory in use
The same capture that is streaming in the hero above, earlier in its life — mid-Solve on a MacBook Pro.
Measured, not marketed

Real numbers. Dated, sourced, re-runnable.

Every figure below was measured on our own engine and hardware, carries a capture date, and anything not yet independently reproduced is flagged — never buried.

1 h 27 m – 1 h 59 m5 multi-camera scenes solved end to end inside the Mac studio on one laptop — wall-clocked from the Solve click, not from an engine harness
151 FPSMean GPU frame rate on a real reconstruction (cook_spinach, Neural 3D Video) — measured on Apple M3 Pro, not projected
5 s of 4DA full free-viewpoint temporal scene in one 36 MB stream — time included, not per-frame files
~95%Delivery-size reduction vs raw PLY with modern splat compression
What sets it apart

XR-first, standards-native, honest by default.

What the VoxaVerse pipeline does — stated as its own capabilities, not as a scoreboard against anyone else.

Full 4D scenes on the open web

Real temporal Gaussian scenes stream to any browser — live on this site right now, no app, no player download.

WebXR entry, feature-detected

VR and AR are offered only when the device actually reports support — never faked, never a dead button.

Standards-native export

Every scene exports to open formats: PLY, SPZ, SOG, glTF and OpenUSD — your splats outlive any single tool, including ours.

Nothing is uploaded

Capture stays on the phones, Solving stays on your Mac, and the viewer opens your own scene files without sending them anywhere.

Documented device fallbacks

A per-device support matrix and graceful degradation — a weak GPU gets a slower scene, not a black screen.

Reproducible measurements

Render times and delivery sizes are our own instrumentation, dated and re-runnable — no quality-score marketing.

Standards-native. Never locked in.

glTF's Gaussian-splatting extension reached Release Candidate in February 2026, and OpenUSD shipped a first-class splat schema in March. VoxaVerse exports to open formats from day one — your captures outlive any single vendor, including us.