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macOS · Apple siliconComing soon

A cut is a cut. Even in three dimensions.

Nexus is the VoxaVerse editor for macOS. Prism gives you a scene; Nexus is where you shape it — direct manipulation of the splat field itself, on a timeline, with operations that only make sense once a scene has volume and a clock.

Works standalone. Open scenes from anywhere — including files that never touched our pipeline — and edit them. Nexus doesn’t require Beacon or a Prism library.

Nexus · in development

The editor, running today.

A screen capture from a pre-release build — loading a full-room 4D scene, then isolating the subject with the volumetric selection tool, on Apple silicon in real time. The interface is still changing; this is a work in progress, not a finished product shot.

Scene: ViVo dataset, “athlete”* (Azzarelli et al., 2025, University of Bristol), licensed CC BY 4.0. Reconstructed and played back by VoxaVerse. Pre-release software — features and UI subject to change. *Source capture contains motion blur.

Where it sits

Prism makes the scene. Nexus decides what it says.

Two apps, one clean boundary — and either one is useful without the other.

Prism Solves

A capture becomes a scene: imported, Solved on your Mac, exported to open formats.

Nexus edits

That scene becomes a piece: cut, composed, corrected and cued on a timeline.

Open in both directions

Nexus opens splat files from any tool in the category, not only Prism’s — and writes back out to the same open formats.

Same machine, same rules

Native Apple silicon, offline, and nothing uploaded. Editing does not suddenly need a cloud.

Looking for import, Solve and export? That is VoxaVerse Prism.

Pro editing

Select. Remove. Pause. Copy.

Direct manipulation of the splat field itself — with pause and copy as pro operations no browser-based editor offers.

Select

Rect, brush, and picker selection over millions of splats

Remove

Cut artifacts and bystanders out of the scene cleanly

Pause

Freeze chosen splats in time while the rest keeps playing

Copy

Duplicate captured elements across scenes

Out of the editor

It writes what everything else reads.

An edit that only opens in the tool that made it is not an edit, it is a hostage.

Nexus writes back to the same open formats the rest of the pipeline speaks — PLY, SPZ, SOG, glTF with the Khronos Gaussian-splatting extension, OpenUSD, and the VoxaVerse Scene that carries time as well as volume. The full export matrix, and the round-trip check that proves an export re-imports unchanged, live with the studio.

The engine is live. The editor is next.

Every splat in the Live Viewer and every number on the Benchmarks page came from this pipeline. Leave your email and be first through the door.